DocumentCode :
1208308
Title :
Evaluating human factors in augmented reality systems
Author :
Livingston, Mark A.
Volume :
25
Issue :
6
fYear :
2005
Firstpage :
6
Lastpage :
9
Abstract :
Augmented reality (AR) has been part of computer graphics methodology for decades. A number of prototype AR systems have shown the possibilities this paradigm creates. Mixing graphical annotations and objects in a user´s view of the surrounding environment offers a powerful metaphor for conveying information about that environment. AR systems´ potential still exceeds the practice. In fact, most AR systems remain laboratory prototypes. There are several reasons for this; two of the most prominent are that researchers need more advanced hardware than currently available to implement the systems, and (the subject of this article) the AR research community needs to resolve human factors issues. AR systems are usually interactive; thus, we must verify usability to determine if the system is effective.
Keywords :
augmented reality; ergonomics; human factors; user interfaces; augmented reality systems; computer graphics methodology; graphical annotations; human factor evaluation; interactive systems; user interface; Application software; Augmented reality; Hardware; Human factors; Navigation; Performance evaluation; Robustness; Software performance; System testing; Virtual reality; augmented reality; human factors issues; virtual reality; Auditory Perception; Computer Graphics; Human Engineering; Humans; Systems Integration; Task Performance and Analysis; Touch; User-Computer Interface; Visual Perception;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2005.130
Filename :
1528424
Link To Document :
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