DocumentCode :
1211368
Title :
Networked multimedia: the Medusa environment
Author :
Wray, Stuart ; Glauert, Tim ; Hopper, Andy
Author_Institution :
Olivetti Res. Ltd., Cambridge, UK
Volume :
1
Issue :
4
fYear :
1994
Firstpage :
54
Lastpage :
63
Abstract :
The Medusa project at Olivetti Research aims to provide a networked multimedia environment in which many streams of multimedia data, perhaps thousands, are active simultaneously. Medusa uses a peer-to-peer architecture to control networked multimedia devices. In the software model presented to the applications programmer, active objects called modules represent cameras, displays, format converters, and so on. Data flows from module to module through connections between them, with proxy modules to restrict access for security reasons. The Medusa project is based on hardware that is a collection of asynchronous transfer mode (ATM) direct peripherals, including cameras, audio systems, multimedia storage servers, LCD displays, and televisions, as well as ATM networked workstations.<>
Keywords :
asynchronous transfer mode; computer networks; multimedia communication; multimedia computing; ATM networked workstations; LCD displays; Medusa environment; Medusa project; Olivetti Research; active objects; applications programmer; asynchronous transfer mode; direct peripherals; format converters; modules; multimedia data; multimedia storage servers; networked multimedia device control; networked multimedia environment; peer-to-peer architecture; security; software model; televisions; Application software; Asynchronous transfer mode; Auditory displays; Cameras; Computer architecture; Data security; Liquid crystal displays; Peer to peer computing; Programming profession; Streaming media;
fLanguage :
English
Journal_Title :
MultiMedia, IEEE
Publisher :
ieee
ISSN :
1070-986X
Type :
jour
DOI :
10.1109/93.338687
Filename :
338687
Link To Document :
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