• DocumentCode
    1211368
  • Title

    Networked multimedia: the Medusa environment

  • Author

    Wray, Stuart ; Glauert, Tim ; Hopper, Andy

  • Author_Institution
    Olivetti Res. Ltd., Cambridge, UK
  • Volume
    1
  • Issue
    4
  • fYear
    1994
  • Firstpage
    54
  • Lastpage
    63
  • Abstract
    The Medusa project at Olivetti Research aims to provide a networked multimedia environment in which many streams of multimedia data, perhaps thousands, are active simultaneously. Medusa uses a peer-to-peer architecture to control networked multimedia devices. In the software model presented to the applications programmer, active objects called modules represent cameras, displays, format converters, and so on. Data flows from module to module through connections between them, with proxy modules to restrict access for security reasons. The Medusa project is based on hardware that is a collection of asynchronous transfer mode (ATM) direct peripherals, including cameras, audio systems, multimedia storage servers, LCD displays, and televisions, as well as ATM networked workstations.<>
  • Keywords
    asynchronous transfer mode; computer networks; multimedia communication; multimedia computing; ATM networked workstations; LCD displays; Medusa environment; Medusa project; Olivetti Research; active objects; applications programmer; asynchronous transfer mode; direct peripherals; format converters; modules; multimedia data; multimedia storage servers; networked multimedia device control; networked multimedia environment; peer-to-peer architecture; security; software model; televisions; Application software; Asynchronous transfer mode; Auditory displays; Cameras; Computer architecture; Data security; Liquid crystal displays; Peer to peer computing; Programming profession; Streaming media;
  • fLanguage
    English
  • Journal_Title
    MultiMedia, IEEE
  • Publisher
    ieee
  • ISSN
    1070-986X
  • Type

    jour

  • DOI
    10.1109/93.338687
  • Filename
    338687