• DocumentCode
    1214431
  • Title

    The Mascot method

  • Author

    Simpson, Hugo

  • Author_Institution
    British Aerospace, Army Weapons Division, Stevenage, UK
  • Volume
    1
  • Issue
    3
  • fYear
    1986
  • fDate
    5/1/1986 12:00:00 AM
  • Firstpage
    103
  • Lastpage
    120
  • Abstract
    Mascot is a software design method based on a form of functional and structural design decomposition which is particularly suitable for use in the development of large, distributed, embedded real-time data processing systems. The method provides a design language and graphical notation, together with a procedure for design derivation. This paper describes the main features of the method and the principles on which the methods is based. An example problem and its solution illustrate the application of the method. The solution is extended to show how Mascot provides a straightforward and natural means of coping with multiprocessor target hardware where communication is through shared memory.
  • Keywords
    distributed processing; multiprocessing programs; programming environments; real-time systems; Mascot; design language; distributed systems; embedded systems; functional design; graphical notation; multiprocessor target hardware; real-time systems; shared memory; software design method; structural design decomposition;
  • fLanguage
    English
  • Journal_Title
    Software Engineering Journal
  • Publisher
    iet
  • ISSN
    0268-6961
  • Type

    jour

  • DOI
    10.1049/sej.1986.0018
  • Filename
    4807680