DocumentCode
1214431
Title
The Mascot method
Author
Simpson, Hugo
Author_Institution
British Aerospace, Army Weapons Division, Stevenage, UK
Volume
1
Issue
3
fYear
1986
fDate
5/1/1986 12:00:00 AM
Firstpage
103
Lastpage
120
Abstract
Mascot is a software design method based on a form of functional and structural design decomposition which is particularly suitable for use in the development of large, distributed, embedded real-time data processing systems. The method provides a design language and graphical notation, together with a procedure for design derivation. This paper describes the main features of the method and the principles on which the methods is based. An example problem and its solution illustrate the application of the method. The solution is extended to show how Mascot provides a straightforward and natural means of coping with multiprocessor target hardware where communication is through shared memory.
Keywords
distributed processing; multiprocessing programs; programming environments; real-time systems; Mascot; design language; distributed systems; embedded systems; functional design; graphical notation; multiprocessor target hardware; real-time systems; shared memory; software design method; structural design decomposition;
fLanguage
English
Journal_Title
Software Engineering Journal
Publisher
iet
ISSN
0268-6961
Type
jour
DOI
10.1049/sej.1986.0018
Filename
4807680
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