DocumentCode :
1225735
Title :
Natural motion animation through constraining and deconstraining at will
Author :
Yamane, Katsu ; Nakamura, Yoshihiko
Author_Institution :
Dept. of Mechano-Informatics, Univ. of Tokyo, Japan
Volume :
9
Issue :
3
fYear :
2003
Firstpage :
352
Lastpage :
360
Abstract :
This paper presents a computational technique for creating whole-body motions of human and animal characters without reference motion. Our work enables animators to generate a natural motion by dragging a link to an arbitrary position with any number of links pinned in the global frame, as well as other constraints such as desired joint angles and joint motion ranges. The method leads to an intuitive pin-and-drag interface where the user can generate whole-body motions by simply switching on or off or strengthening or weakening the constraints. This work is based on a new interactive inverse kinematics technique that allows more flexible attachment of pins and various types of constraints. Editing or retargeting captured motion requires only a small modification to the original method, although it can also create natural motions from scratch. We demonstrate the usefulness and advantage of our method with a number of example motion clips.
Keywords :
computer animation; kinematics; animal characters; animation; computational technique; constraining; deconstraining; human characters; interactive inverse kinematics technique; intuitive pin-and-drag interface; motion clips; motion editing; motion retargeting; natural motion animation; whole-body motion generation; whole-body motions; Animals; Animation; Computer interfaces; Humans; Internet; Joints; Kinematics; Layout; Libraries; Pins;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2003.1207443
Filename :
1207443
Link To Document :
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