DocumentCode :
1229255
Title :
Learning Finite-State Machine Controllers From Motion Capture Data
Author :
Gillies, Marco
Author_Institution :
Dept. of Comput., Univ. of London, London
Volume :
1
Issue :
1
fYear :
2009
fDate :
3/1/2009 12:00:00 AM
Firstpage :
63
Lastpage :
72
Abstract :
With characters in computer games and interactive media increasingly being based on real actors, the individuality of an actor´s performance should not only be reflected in the appearance and animation of the character but also in the AI that governs the character´s behavior and interactions with the environment. Machine learning methods applied to motion capture data provide a way of doing this. This paper presents a method for learning the parameters of a finite-state machine (FSM) controller. The method learns both the transition probabilities of the FSM and also how to select animations based on the current state.
Keywords :
computer animation; finite state machines; learning (artificial intelligence); motion estimation; animations; learning finite-state machine controllers; machine learning methods; motion capture data; transition probabilities; 3-D animation; Game AI; machine learning; motion capture;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2009.2019630
Filename :
4812072
Link To Document :
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