Title :
Path-finding using reinforcement learning and affective states
Author :
Feldmaier, Johannes ; Diepold, Klaus
Author_Institution :
Dept. of Electr. Eng., Tech. Univ. Munchen, München, Germany
Abstract :
During decision making and acting in the environment humans appraise decisions and observations with feelings and emotions. In this paper we propose a framework to incorporate an emotional model into the decision making process of a machine learning agent. We use a hierarchical structure to combine reinforcement learning with a dimensional emotional model. The dimensional model calculates two dimensions representing the actual affective state of the autonomous agent. For the evaluation of this combination, we use a reinforcement learning experiment (called Dyna Maze) in which, the agent has to find an optimal path through a maze. Our first results show that the agent is able to appraise the situation in terms of emotions and react according to them.
Keywords :
control engineering computing; decision making; human-robot interaction; learning (artificial intelligence); mobile robots; path planning; affective states; decision making; dimensional emotional model; hierarchical structure; machine learning agent; optimal path; path-finding; reinforcement learning; Computational modeling; Decision making; Learning (artificial intelligence); Planning; Psychology; Robots;
Conference_Titel :
Robot and Human Interactive Communication, 2014 RO-MAN: The 23rd IEEE International Symposium on
Conference_Location :
Edinburgh
Print_ISBN :
978-1-4799-6763-6
DOI :
10.1109/ROMAN.2014.6926309