DocumentCode
123386
Title
An empirical study: Develop and evaluation a mobile serious game on environmental education
Author
Tsung-Li Wang ; Ya-Fen Tseng
Author_Institution
Dept. of Animation & Game Design, Shu-Te Univ., Kaohsiung, Taiwan
fYear
2014
fDate
22-24 Aug. 2014
Firstpage
311
Lastpage
315
Abstract
The environmental issue is an important issue to contemporary human. The encouragement for implementing environmental education is emergent. The environmental education and information education is an important job, and their combination will be the trends in the future. However, achieving this goal is not a simple task since the ultimate objective is responsible sustainable behavior. An e-learning through gamification could be an approach to promote the sustainability literacy. In this study, a causal model is proposed by combining motivation theory, flow theory and cognitive load theory, is empirically evaluated to investigate how learner characteristics (skill, challenge, incentives, and cognitive load) and attitudes (playfulness) influence learning outcome by playing a serious game. A real-time strategy game with learning of environmental education was developed in this work.
Keywords
computer aided instruction; computer games; environmental factors; mobile computing; real-time systems; cognitive load theory; contemporary human; e-learning; environmental education; environmental issue; flow theory; information education; mobile serious game; motivation theory; real-time strategy game; Computers; Electronic learning; Haptic interfaces; Load modeling; Mixers; Reliability theory; cognitive load theory; flow theory; motivation theory; serious game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science & Education (ICCSE), 2014 9th International Conference on
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4799-2949-8
Type
conf
DOI
10.1109/ICCSE.2014.6926476
Filename
6926476
Link To Document