DocumentCode :
123487
Title :
A real-time rendering method based on precomputed hierarchical levels of detail in huge dataset
Author :
Kai Zhou ; Feng Tian ; Zhong Ren ; Hao Guo
Author_Institution :
Sch. of Comput. & Inf. Technol., Northeast Pet. Univ., Daqing, China
fYear :
2014
fDate :
22-24 Aug. 2014
Firstpage :
789
Lastpage :
792
Abstract :
Traditional preprocessing methods such as discrete LOD or continuous LOD is inapplicable to large dataset consists of huge amount of models. Division granularity of discrete LOD is coarse while continuous LOD is time-consuming. Real-time rendering is a challenging and open problem to solve. A real-time rendering method to solve preprocessing problem in huge dataset based on pre-computed hierarchical levels of detail is proposed by different granularity and hierarchy division. Experimental result shows that the proposed method is more suitable for huge dataset.
Keywords :
rendering (computer graphics); tree data structures; continuous LOD; discrete LOD; division granularity; hierarchy division; huge dataset; precomputed hierarchical levels of detail; preprocessing method; real-time rendering method; tree hierarchical LOD storage structure; Computers; Encoding; Octrees; Real-time systems; hierarchical levels of detail; huge dataset; real-time rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2014 9th International Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4799-2949-8
Type :
conf
DOI :
10.1109/ICCSE.2014.6926570
Filename :
6926570
Link To Document :
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