• DocumentCode
    123487
  • Title

    A real-time rendering method based on precomputed hierarchical levels of detail in huge dataset

  • Author

    Kai Zhou ; Feng Tian ; Zhong Ren ; Hao Guo

  • Author_Institution
    Sch. of Comput. & Inf. Technol., Northeast Pet. Univ., Daqing, China
  • fYear
    2014
  • fDate
    22-24 Aug. 2014
  • Firstpage
    789
  • Lastpage
    792
  • Abstract
    Traditional preprocessing methods such as discrete LOD or continuous LOD is inapplicable to large dataset consists of huge amount of models. Division granularity of discrete LOD is coarse while continuous LOD is time-consuming. Real-time rendering is a challenging and open problem to solve. A real-time rendering method to solve preprocessing problem in huge dataset based on pre-computed hierarchical levels of detail is proposed by different granularity and hierarchy division. Experimental result shows that the proposed method is more suitable for huge dataset.
  • Keywords
    rendering (computer graphics); tree data structures; continuous LOD; discrete LOD; division granularity; hierarchy division; huge dataset; precomputed hierarchical levels of detail; preprocessing method; real-time rendering method; tree hierarchical LOD storage structure; Computers; Encoding; Octrees; Real-time systems; hierarchical levels of detail; huge dataset; real-time rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2014 9th International Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4799-2949-8
  • Type

    conf

  • DOI
    10.1109/ICCSE.2014.6926570
  • Filename
    6926570