• DocumentCode
    1235391
  • Title

    Optimal tubes [spacecraft modelling]

  • Author

    Blinn, James F.

  • Author_Institution
    California Inst. of Technol., Pasadena, CA, USA
  • Volume
    9
  • Issue
    5
  • fYear
    1989
  • Firstpage
    8
  • Lastpage
    13
  • Abstract
    A technique devised to cut down the number of polygons required to model and render the Voyager spacecraft is presented. It requires the solution of a simple geometric problem: find the tangent lines from a point to a circle. He describes two ways of solving this problem, one using conventional analytical geometry and the other using homogeneous coordinates. The latter provides some useful generality.<>
  • Keywords
    aerospace simulation; computational geometry; computer graphics; space vehicles; Voyager spacecraft; circle; conventional analytical geometry; homogeneous coordinates; optimal tubes; polygons; simple geometric problem; spacecraft modelling; tangent lines; Application software; Computer graphics; Frequency; Geometry; Pain; Planets; Shape; Space vehicles;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.35533
  • Filename
    35533