Title :
Digital Technology, Age, and Gaming
Author_Institution :
University of Tasmania
Abstract :
Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.
Keywords :
Computing profession; Digital technology; Entertainment computing; Video gaming; Books; Cities and towns; Cultural differences; Frequency; Games; Motion pictures; Roads; TV; Watches; Writing; Computing profession; Digital technology; Entertainment computing; Video gaming;
DOI :
10.1109/MC.2005.376