DocumentCode :
1237730
Title :
Digital Technology, Age, and Gaming
Author :
Holmes, Neville
Author_Institution :
University of Tasmania
Volume :
38
Issue :
11
fYear :
2005
Firstpage :
108
Lastpage :
107
Abstract :
Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.
Keywords :
Computing profession; Digital technology; Entertainment computing; Video gaming; Books; Cities and towns; Cultural differences; Frequency; Games; Motion pictures; Roads; TV; Watches; Writing; Computing profession; Digital technology; Entertainment computing; Video gaming;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2005.376
Filename :
1541893
Link To Document :
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