Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of California, San Diego, La Jolla, CA, USA
Abstract :
With the arrival of auto-stereoscopic 3D displays for mobile devices, and emergence of more 3D content, there is much anticipation for 3D mobile multimedia experiences, including 3D display gaming. Simultaneously, with the emergence of cloud computing, more mobile applications are being developed to take advantage of the elastic cloud resources. In this paper, we explore the possibility of developing Cloud-based 3D Mobile Gaming, where the 3D video rendering and encoding is performed on cloud servers, with the resulting 3D video streamed over wireless networks to mobile devices with 3D displays for a true 3D mobile gaming experience. However, with the significantly higher bit rate requirement for 3D video, ensuring user experience may be a challenge, both in terms of 3D video quality and network delay (response time), considering the bandwidth constraints and fluctuations of wireless networks. In this paper, we propose a new asymmetric graphics rendering approach which can significantly reduce the video encoding bit rate needed for a certain video quality, thereby making it easier to transmit the video over wireless network. However, since asymmetric rendering may also impair the graphics quality, we need to be able to understand and measure its impact. We conduct subjective tests to study and model the impairments due to asymmetric rendering and network delay, thereby developing a user experience model for cloud based mobile 3D display gaming. By conducting subsequent subjective tests, we prove the correctness of the impairment functions and the resulting user experience model. We also conduct experiments using real 4G-LTE network profile. Experimental results show that by making use of the user experience model, it is possible to set appropriate graphics rendering parameters according to network constraints, such that the user experience can be maintained to a high level.
Keywords :
4G mobile communication; Long Term Evolution; cloud computing; computer games; mobile computing; multimedia communication; multimedia computing; quality of experience; rendering (computer graphics); stereo image processing; three-dimensional displays; video coding; video servers; video streaming; 3D mobile multimedia experience; 3D video quality; 3D video rendering; 3D video streaming; 4G LTE network; asymmetric graphics rendering; autostereoscopic 3D displays; cloud computing; cloud mobile 3D display gaming; cloud server; mobile applications; mobile device; user experience enhancement; video encoding; Delays; Games; Mobile communication; Rendering (computer graphics); Streaming media; Three-dimensional displays;