DocumentCode :
1245252
Title :
Automating virtual reality
Author :
Krueger, Myron W.
Volume :
15
Issue :
1
fYear :
1995
fDate :
1/1/1995 12:00:00 AM
Firstpage :
9
Lastpage :
11
Abstract :
The author discusses some applications of virtual reality and the limitations of interactivity. He considers how automatic simulated behavior minus the application judgment of direct human participation is already evolving in computer animation. In traditional animation, the animator explicitly controls every action of the characters, provides every cause, and determines every effect. While we think of virtual reality as the ultimate interactive technology, it is likely that only new tasks will be purely interactive. As applications are better understood, the ratio of interactive to automated processing will go down. We can expect anthropomorphic simulated humans to work on simulated projects in not necessarily visible virtual worlds
Keywords :
computer animation; interactive systems; user interfaces; virtual reality; automated processing; automatic simulated behavior; computer animation; direct human participation; interactive systems; simulated humans; simulated projects; virtual reality; virtual worlds; Artificial intelligence; Brain modeling; Computational modeling; Computer applications; Computer displays; Computer science; Computer simulation; Humans; Supercomputers; Virtual reality;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.364953
Filename :
364953
Link To Document :
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