DocumentCode
1245260
Title
Simulating dust accumulation
Author
Hsu, Siu-chi ; Wong, Tien-Tsin
Author_Institution
Chinese Univ. of Hong Kong, Shatin, Hong Kong
Volume
15
Issue
1
fYear
1995
fDate
1/1/1995 12:00:00 AM
Firstpage
18
Lastpage
22
Abstract
Dust accumulation is a common natural phenomenon. Modeling of dust accumulation, however, has not been well studied. We present a technique to model the amount of dust that settles on object surfaces based on the properties of surfaces and the geometry of objects. Since many researchers have studied the scattering of light by air-borne dust, we do not consider it here. We illustrate our techniques with images of dusty objects rendered using our dust texture module within Rayshade 4.0.6, a public domain ray tracer
Keywords
digital simulation; dust; physics computing; public domain software; ray tracing; rendering (computer graphics); Rayshade 4.0.6; air-borne dust; dust accumulation simulation; dust modeling; dust texture module; object geometry; object surfaces; public domain ray tracer; ray tracing; rendering; Geometry; Layout; Light scattering; Light sources; Particle scattering; Rendering (computer graphics); Rough surfaces; Solid modeling; Surface roughness; Surface texture;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.364957
Filename
364957
Link To Document