• DocumentCode
    1245260
  • Title

    Simulating dust accumulation

  • Author

    Hsu, Siu-chi ; Wong, Tien-Tsin

  • Author_Institution
    Chinese Univ. of Hong Kong, Shatin, Hong Kong
  • Volume
    15
  • Issue
    1
  • fYear
    1995
  • fDate
    1/1/1995 12:00:00 AM
  • Firstpage
    18
  • Lastpage
    22
  • Abstract
    Dust accumulation is a common natural phenomenon. Modeling of dust accumulation, however, has not been well studied. We present a technique to model the amount of dust that settles on object surfaces based on the properties of surfaces and the geometry of objects. Since many researchers have studied the scattering of light by air-borne dust, we do not consider it here. We illustrate our techniques with images of dusty objects rendered using our dust texture module within Rayshade 4.0.6, a public domain ray tracer
  • Keywords
    digital simulation; dust; physics computing; public domain software; ray tracing; rendering (computer graphics); Rayshade 4.0.6; air-borne dust; dust accumulation simulation; dust modeling; dust texture module; object geometry; object surfaces; public domain ray tracer; ray tracing; rendering; Geometry; Layout; Light scattering; Light sources; Particle scattering; Rendering (computer graphics); Rough surfaces; Solid modeling; Surface roughness; Surface texture;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.364957
  • Filename
    364957