DocumentCode :
1245281
Title :
How to draw a sphere. 1
Author :
Blinn, James F.
Author_Institution :
California Inst. of Technol., Pasadena, CA, USA
Volume :
15
Issue :
1
fYear :
1995
fDate :
1/1/1995 12:00:00 AM
Firstpage :
78
Lastpage :
83
Abstract :
I have written a special-purpose program that is highly optimized for drawing spheres. This program involves quite a variety of interesting tricks, but when I started to write about them, I realized that lot of matrix mathematics background is necessary to understand the sphere-rendering algorithm. I consider the matrix mathematics necessary to manipulate (and ultimately render) second-order surfaces. I wanted an algorithm that drew a texture-mapped sphere arbitrarily scaled, translated, and placed into perspective. It had to work for any view of the sphere and needed to be fast
Keywords :
computational geometry; matrix algebra; rendering (computer graphics); subroutines; matrix mathematics; second-order surfaces; special-purpose program; sphere drawing; sphere-rendering algorithm; texture-mapped sphere; Computer crime; Equations; Geometry; H infinity control; Lighting; Mathematics; Moon; Motion pictures; Planets; Propulsion;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.364968
Filename :
364968
Link To Document :
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