• DocumentCode
    1245300
  • Title

    Generating extraterrestrial terrain

  • Author

    Pickover, Clifford A.

  • Author_Institution
    IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
  • Volume
    15
  • Issue
    2
  • fYear
    1995
  • fDate
    3/1/1995 12:00:00 AM
  • Firstpage
    18
  • Lastpage
    21
  • Abstract
    In recent years, generating both realistic and fanciful terrain has roused substantial interest among computer graphics specialists, motion picture and special-effects artists, geologists, and even mathematicians. Most fractal terrain models have been based on Fourier filtering, midpoint displacement, Poisson faulting, and successive random additions. Techniques such as these, while often creating convincing fractal forgeries of natural mountain terrain, do not always account for the fact that mountains are not statistically self-similar or identical from top to bottom. Nor do many prior methods naturally account for the beautiful ridges, craters, streaks, and various other features often associated with extraterrestrial terrain. The simple, flexible approach I present creates aesthetic extraterrestrial terrain with rich structures of varying asymmetry
  • Keywords
    Gaussian distribution; fractals; geography; geomorphology; geophysics computing; random number generation; realistic images; Fourier filtering; Poisson faulting; aesthetic extraterrestrial terrain; computer graphics; extraterrestrial terrain; extraterrestrial terrain generation; fanciful terrain; fractal terrain models; geologists; midpoint displacement; motion picture; natural mountain terrain; realistic terrain; successive random additions; Brownian motion; Computer graphics; Equations; Filtering; Fourier transforms; Fractals; Geology; Logistics; Motion pictures; Random number generation;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.365000
  • Filename
    365000