DocumentCode :
1245303
Title :
Vector field animation with texture maps
Author :
Yamrom, Boris ; Martin, Kenneth M.
Author_Institution :
Corp. Res. & Dev., Gen. Electr. Co., Schenectady, NY, USA
Volume :
15
Issue :
2
fYear :
1995
fDate :
3/1/1995 12:00:00 AM
Firstpage :
22
Lastpage :
24
Abstract :
Vector fields can represent magnetic, electrical, fluid, and gas velocity fields in engineering applications, as well as various displacement and strain fields. They implicitly contain a large amount of data not directly or easily observable. Computer graphics has several techniques to assist scientists and engineers in understanding the phenomena behind the analyzed data. The paper discusses a technique that uses time-dependent textures to animate vector data in 2D and 3D spaces. It can visualize large data sets when conventional methods are too slow or generate too cluttered a display
Keywords :
computer animation; data visualisation; engineering computing; image texture; physics computing; 2D space; 3D space; computer graphics; displacement; engineering applications; large data set visualization; strain fields; texture maps; time-dependent textures; vector data; vector field animation; Animation; Application software; Computer graphics; Data analysis; Data engineering; Data visualization; Displays; Magnetic analysis; Magnetic field induced strain; Magnetic liquids;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.365001
Filename :
365001
Link To Document :
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