DocumentCode
1245303
Title
Vector field animation with texture maps
Author
Yamrom, Boris ; Martin, Kenneth M.
Author_Institution
Corp. Res. & Dev., Gen. Electr. Co., Schenectady, NY, USA
Volume
15
Issue
2
fYear
1995
fDate
3/1/1995 12:00:00 AM
Firstpage
22
Lastpage
24
Abstract
Vector fields can represent magnetic, electrical, fluid, and gas velocity fields in engineering applications, as well as various displacement and strain fields. They implicitly contain a large amount of data not directly or easily observable. Computer graphics has several techniques to assist scientists and engineers in understanding the phenomena behind the analyzed data. The paper discusses a technique that uses time-dependent textures to animate vector data in 2D and 3D spaces. It can visualize large data sets when conventional methods are too slow or generate too cluttered a display
Keywords
computer animation; data visualisation; engineering computing; image texture; physics computing; 2D space; 3D space; computer graphics; displacement; engineering applications; large data set visualization; strain fields; texture maps; time-dependent textures; vector data; vector field animation; Animation; Application software; Computer graphics; Data analysis; Data engineering; Data visualization; Displays; Magnetic analysis; Magnetic field induced strain; Magnetic liquids;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.365001
Filename
365001
Link To Document