DocumentCode :
1245312
Title :
Shape blending using the star-skeleton representation
Author :
Shapira, Michal ; Rappoport, Ari
Author_Institution :
Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
Volume :
15
Issue :
2
fYear :
1995
fDate :
3/1/1995 12:00:00 AM
Firstpage :
44
Lastpage :
50
Abstract :
Shape blending, the metamorphosis of one shape into another, is a central problem in two-dimensional computer animation. In spite of impressive uses of morphing in film and video productions, the problem is far from solved. In particular, shape blending still requires considerable manual effort. By decomposing two polygons into equivalent star-shaped pieces and a connecting skeleton, the paper presents a blending method which can represent polygon interiors, not just boundaries, and generate high-quality results with minimal user intervention
Keywords :
computational geometry; computer animation; interpolation; connecting skeleton; film productions; polygon decomposition; polygon interiors; shape blending; shape metamorphosis; star-shaped pieces; star-skeleton representation; two-dimensional computer animation; video productions; Animation; Automation; Costs; Image segmentation; Interpolation; Joining processes; Manuals; Pixel; Shape; Skeleton;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.365005
Filename :
365005
Link To Document :
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