DocumentCode
1250124
Title
Fast iterative refinement of articulated solid dynamics
Author
Faure, François
Author_Institution
Inst. fur Computergraphik, Tech. Univ. Wien, Austria
Volume
5
Issue
3
fYear
1999
Firstpage
268
Lastpage
276
Abstract
A new dynamics algorithm for articulated solid animation is presented. It provides enhancements of computational efficiency and accuracy control with respect to previous solutions. Iterative refinement allows us to perform interactive animations which could be only computed off-line using previous methods. The efficiency results from managing two sets of constraints associated with the kinematic graph, and proceeding in two steps. First, the acyclic constraints are solved in linear time. An iterative process then reduces the closed-loop errors while maintaining the acyclic constraints. This allows the user to efficiently trade off accuracy for computation time. We analyze the complexity and investigate practical efficiency compared with other approaches. In contrast with previous research, we present a single method which is computationally efficient for acyclic bodies as well as for mesh-like bodies. The accuracy control is provided by the iterative improvement performed by the algorithm and also from the existence of two constraint priority levels induced by the method. Used in conjunction with a robust integration scheme, this new algorithm allows the interactive animation of scenes containing a few thousand geometric constraints, including closed loops. It has been successfully applied to real-time simulations
Keywords
computational complexity; computer animation; dynamics; integration; interactive systems; iterative methods; kinematics; solid modelling; accuracy control; acyclic constraints; articulated solid animation; articulated solid dynamics algorithm; closed-loop errors; complexity; computational efficiency; constraint priority levels; constraint sets; efficiency; fast iterative refinement; geometric constraints; interactive animation; kinematic graph; linear-time solution; mesh-like bodies; real-time simulations; robust integration scheme; Animation; Computational efficiency; Computational modeling; Equations; Heuristic algorithms; Iterative algorithms; Iterative methods; Layout; Solids; Virtual reality;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.795217
Filename
795217
Link To Document