DocumentCode :
1250147
Title :
Line-drawing algorithms for parallel machines
Author :
Pang, Alex T.
Author_Institution :
California Univ., Santa Cruz, CA, USA
Volume :
10
Issue :
5
fYear :
1990
Firstpage :
54
Lastpage :
59
Abstract :
The fact that conventional line-drawing algorithms, when applied directly on parallel machines, can lead to very inefficient codes is addressed. It is suggested that instead of modifying an existing algorithm for a parallel machine, a more efficient implementation can be produced by going back to the invariants in the definition. Popular line-drawing algorithms are compared with two alternatives; distance to a line (a point is on the line if sufficiently close to it) and intersection with a line (a point on the line if an intersection point). For massively parallel single-instruction-multiple-data (SIMD) machines (with thousands of processors and up), the alternatives provide viable line-drawing algorithms. Because of the pixel-per-processor mapping, their performance is independent of the line length orientation.<>
Keywords :
computer graphics; parallel machines; intersection; line drawing algorithms; massively parallel single-instruction-multiple-data; parallel machines; pixel-per-processor mapping; Application software; Computer architecture; Concurrent computing; Digital audio players; Distributed computing; Image processing; Parallel machines; Parallel processing; Rubber; Throughput;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.59037
Filename :
59037
Link To Document :
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