• DocumentCode
    1254156
  • Title

    Deep Blue´s hardware-software synergy

  • Author

    Hamilton, Scott ; Garber, Lee

  • Author_Institution
    Comput., Los Alamitos, CA, USA
  • Volume
    30
  • Issue
    10
  • fYear
    1997
  • fDate
    10/1/1997 12:00:00 AM
  • Firstpage
    29
  • Lastpage
    35
  • Abstract
    It´s true that powerful hardware forms the basis of the Deep Blue chess computer´s capabilities. However, improved software-based search techniques and innovations in partitioning the problem for a multiprocessor also played important roles. Garry Kasparov perhaps summed it up best when he said Deep Blue was making “human” moves. This observation underscores the role software played in capturing the human expertise that enabled the hardware to perform as it did-a premise with intriguing implications for the future of computing. The lessons learned in developing Deep Blue are not simply chess-specific, but may have far-reaching applications in other domains
  • Keywords
    artificial intelligence; computer games; games of skill; multiprocessing programs; multiprocessing systems; search problems; Deep Blue chess computer; Garry Kasparov; hardware-software synergy; human expertise; human-like chess moves; multiprocessor; problem partitioning; software-based search techniques; Algorithm design and analysis; Circuits; Clocks; Games; Hardware; Humans; Law; Legal factors; Minimax techniques; Search problems;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.625299
  • Filename
    625299