DocumentCode
1254156
Title
Deep Blue´s hardware-software synergy
Author
Hamilton, Scott ; Garber, Lee
Author_Institution
Comput., Los Alamitos, CA, USA
Volume
30
Issue
10
fYear
1997
fDate
10/1/1997 12:00:00 AM
Firstpage
29
Lastpage
35
Abstract
It´s true that powerful hardware forms the basis of the Deep Blue chess computer´s capabilities. However, improved software-based search techniques and innovations in partitioning the problem for a multiprocessor also played important roles. Garry Kasparov perhaps summed it up best when he said Deep Blue was making “human” moves. This observation underscores the role software played in capturing the human expertise that enabled the hardware to perform as it did-a premise with intriguing implications for the future of computing. The lessons learned in developing Deep Blue are not simply chess-specific, but may have far-reaching applications in other domains
Keywords
artificial intelligence; computer games; games of skill; multiprocessing programs; multiprocessing systems; search problems; Deep Blue chess computer; Garry Kasparov; hardware-software synergy; human expertise; human-like chess moves; multiprocessor; problem partitioning; software-based search techniques; Algorithm design and analysis; Circuits; Clocks; Games; Hardware; Humans; Law; Legal factors; Minimax techniques; Search problems;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.625299
Filename
625299
Link To Document