DocumentCode
1254337
Title
Innovation and competition in standard-based industries: a historical analysis of the US home video game market
Author
Gallagher, Scott ; Park, Seung Ho
Author_Institution
Manage. Program. Coll. of Bus., James Madison Univ., Harrisonburg, VA, USA
Volume
49
Issue
1
fYear
2002
fDate
2/1/2002 12:00:00 AM
Firstpage
67
Lastpage
82
Abstract
This paper examines the competitive dynamics in a standard-based industry through a historical observation of the US home video game industry. The paper focuses on the theoretical issues of switching costs, installed base and complementary goods as critical factors of dominant designs and firm success in a network-based industry. The authors´ analysis reveals multiple stages of technological innovations and changes of market leadership and industry standards during a relatively short history of the industry. The industry exhibits six generations of technological changes in video game consoles and complementary products, with each generation represented by a new set of competitors, dominant designs, and market leaders out-competing the leaders of the prior generation. Their analysis confirms the efficacy of traditional tenets of successful strategic management in a network-based industry, such as the importance of technological innovation, building entry barriers, protecting firm-specific assets, competitive pricing, brand recognition and effective channel management. These traditional strategies, however, should be geared to achieve new strategic goals, such as building installed base and a network of complementary products, that are critical success factors in competing in a network-based industry
Keywords
computer games; entertainment; history; leisure industry; research and development management; strategic planning; USA; brand recognition; channel management; competition; competitive pricing; complementary goods; critical factors; entry barriers; firm-specific assets; historical analysis; home video game market; industry standards; innovation; installed base; market leadership; network-based industry; strategic goals; strategic management; switching costs; technological innovations; Asset management; Buildings; Costs; Games; History; Innovation management; Protection; Technological innovation; Technology management; Toy industry;
fLanguage
English
Journal_Title
Engineering Management, IEEE Transactions on
Publisher
ieee
ISSN
0018-9391
Type
jour
DOI
10.1109/17.985749
Filename
985749
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