DocumentCode
1254805
Title
Talisman: multimedia for the PC
Author
Randall, Martin
Author_Institution
Silicon Eng. Inc., Scotts Valley, CA, USA
Volume
17
Issue
2
fYear
1997
Firstpage
11
Lastpage
19
Abstract
Talisman introduces a fresh approach to high-performance multimedia at PC prices. PC multimedia solutions have been limited by cost constraints in terms of available memory and bandwidth. This has kept users from rendering the kinds of images they have come to think of as the domain of high-end imaging workstations. Such high-end machines as SGI´s Reality Engine often contain tens of megabytes of graphics memory and make use of multiple memory buses that are hundreds of bits wide. Using image caching and compression techniques that drastically reduce memory and bandwidth requirements, the Talisman architecture allows a high-end multimedia system to be built with just 4 Mbytes of memory
Keywords
cache storage; computer architecture; microcomputers; multimedia systems; 4 Mbyte; PC multimedia; Talisman; Talisman architecture; high-end multimedia system; multimedia; Bandwidth; Engines; Graphics; Image coding; Layout; Pipelines; Pixel; Rendering (computer graphics); Silicon; Workstations;
fLanguage
English
Journal_Title
Micro, IEEE
Publisher
ieee
ISSN
0272-1732
Type
jour
DOI
10.1109/40.592307
Filename
592307
Link To Document