DocumentCode
1259560
Title
Engaging Viewers Through the Connected Studio: Virtual Participation in TV Programs
Author
Doke, Mamoru ; Kaneko, Hironori ; Hamaguchi, Naoki ; Inoue, Shingo
Author_Institution
Science and Technology Research Laboratories, Japan Broadcasting Corporation, Tokyo, 157-8510, Japan
Volume
1
Issue
4
fYear
2012
Firstpage
30
Lastpage
39
Abstract
In recent years, since broadband communication networks have become widely available, it is possible for ordinary viewers to access video content easily at any time or place with the use of services that deliver video content in a wide diversity of genres. Content delivery services that use user-generated video content have also become popular [1][3]. As technology supports the creation of video content, video editing systems [4], computer graphics (CG) software [5], and the like are being put to practical use. However, technical expertise is needed to use these tools. Furthermore, these tools expect the content creators to take care of key directorial and production roles, such as deciding how the video should be shot, what sort of composition to use, and how to present this content to the viewers. Specialized skills and experiences are needed for these tasks. For ordinary people with no special skills or experiences, the creation of video content can be difficult.
Keywords
Broadband communication; Cameras; Digital TV; Rendering (computer graphics); Streaming media; TV; XML;
fLanguage
English
Journal_Title
Consumer Electronics Magazine, IEEE
Publisher
ieee
ISSN
2162-2248
Type
jour
DOI
10.1109/MCE.2012.2196062
Filename
6260081
Link To Document