• DocumentCode
    1261438
  • Title

    Physics-Based Characters

  • Author

    Hertzmann, Aaron ; Zordan, Victor

  • Author_Institution
    University of Toronto
  • Volume
    31
  • Issue
    4
  • fYear
    2011
  • Firstpage
    20
  • Lastpage
    21
  • Abstract
    A new generation of physics-based animation approaches are beginning to emerge that are robust and maintain a standard of visual quality as high as data-driven synthesis. And even with the holy grail of control principles that describe human motion still a mystery, the animation research community continues to forge its own path. We´ve learned that we don´t need to solve the problem of biological control, nor do we need to throw out the advantages of animator control and motion capture. Instead, current research aims to find the best of all worlds, judiciously combining physics with human-motion examples, animator input, or both. This special issue brings together four examples of the innovations in this exploding area.
  • Keywords
    Animation; Behavioral science; Computer science; Games; Mathematical model; Physics; Real time systems; Rendering (computer graphics); Special issues and sections; animated characters; computer graphics; graphics and multimedia; nonhuman characters; phase-indexed control; physics-based characters; proportional-derivative control;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2011.61
  • Filename
    5934838