DocumentCode
1261438
Title
Physics-Based Characters
Author
Hertzmann, Aaron ; Zordan, Victor
Author_Institution
University of Toronto
Volume
31
Issue
4
fYear
2011
Firstpage
20
Lastpage
21
Abstract
A new generation of physics-based animation approaches are beginning to emerge that are robust and maintain a standard of visual quality as high as data-driven synthesis. And even with the holy grail of control principles that describe human motion still a mystery, the animation research community continues to forge its own path. We´ve learned that we don´t need to solve the problem of biological control, nor do we need to throw out the advantages of animator control and motion capture. Instead, current research aims to find the best of all worlds, judiciously combining physics with human-motion examples, animator input, or both. This special issue brings together four examples of the innovations in this exploding area.
Keywords
Animation; Behavioral science; Computer science; Games; Mathematical model; Physics; Real time systems; Rendering (computer graphics); Special issues and sections; animated characters; computer graphics; graphics and multimedia; nonhuman characters; phase-indexed control; physics-based characters; proportional-derivative control;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2011.61
Filename
5934838
Link To Document