Title :
Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard
Author :
Nijssen, Pim ; Winands, Mark H M
Author_Institution :
Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
Abstract :
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-seek game Scotland Yard. This game is essentially a two-player game in which the players are moving on a graph-based map. First, we discuss how determinization is applied to handle the imperfect information in the game. We show how using determinization in a single tree performs better than using separate trees for each determinization. We also propose a new technique, called location categorization, that biases the possible locations of the hider. The experimental results reveal that location categorization is a robust technique, and significantly increases the performance of the seekers. Next, we describe how to handle the coalition of the seekers by using coalition reduction. This technique balances each seeker´s participation in the coalition. Coalition reduction improves the performance of the seekers significantly. Furthermore, we explain how domain knowledge is incorporated by applying ε-greedy playouts and move filtering. Finally, we compare the MCTS players to minimax-based players, and we test the performance of our MCTS player against a commercial Scotland Yard program on the Nintendo DS. Based on the results, we may conclude that the MCTS-based hider and seekers play at a strong level.
Keywords :
Monte Carlo methods; computer games; search problems; ε-greedy playouts; MCTS; Monte Carlo tree search; Nintendo DS; Scotland Yard; coalition reduction; domain knowledge; graph-based map; hide-and-seek game; location categorization; move filtering; two-player game; Artificial intelligence; Computers; Games; History; Image edge detection; Monte Carlo methods; Reliability; Cooperation in games; Monte Carlo tree search (MCTS); Scotland Yard; imperfect information;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2012.2210424