• DocumentCode
    1263435
  • Title

    Experience-Driven Procedural Music Generation for Games

  • Author

    Plans, David ; Morelli, Davide

  • Author_Institution
    Sch. of Arts & New Media, Univ. of Hull, Scarborough, UK
  • Volume
    4
  • Issue
    3
  • fYear
    2012
  • Firstpage
    192
  • Lastpage
    198
  • Abstract
    As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar worldwide industry, video-game music has become increasingly adaptive. Composers have had to use new techniques to avoid the traditional, event-based approach where music is composed mostly of looped audio tracks, which can lead to music that is too repetitive. In addition, these cannot scale well in the design of today´s games, which have become increasingly complex and nonlinear in narrative. This paper outlines the use of experience-driven procedural music generation, to outline possible ways forward in the dynamic generation of music and audio according to user gameplay metrics.
  • Keywords
    computer games; multimedia computing; music; audio generation; dynamic generation; experience-driven procedural music generation; game design; looped audio tracks; user gameplay metrics; video game music; Engines; Games; Generators; Harmonic analysis; Measurement; Music; Standards; Adaptive algorithm; genetic algorithms;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2212899
  • Filename
    6266725