DocumentCode :
1265618
Title :
Integrating vestibular displays for VE and airborne applications
Author :
Cress, Jeffrey D. ; Hettinger, Lawrence J. ; Cunningham, James A. ; Riccio, Gary E. ; Haas, Michael W. ; McMillan, Grant R.
Author_Institution :
Logicon Tech. Services Inc., Dayton, OH, USA
Volume :
17
Issue :
6
fYear :
1997
Firstpage :
46
Lastpage :
52
Abstract :
Designing effective human machine interfaces is one of the more challenging and exciting issues facing engineers today. Many virtual environment (VE) designers approach this problem by examining the way humans interact with their natural environment. In essence, they have attempted to mimic the various ways humans use their senses to gather information. This approach seeks to present task relevant information in a form that is familiar, compellingly realistic, and intuitive. We have taken this design approach for the development of a direct vestibular display. We intend to provide self motion information to the vestibular system in a static virtual environment-that is, to simulate not only the look but also the feel of such sensations as turning and swaying. The article explains our rationale and method for doing so and reports results from our experiments using a visual vestibular interface
Keywords :
computer displays; graphical user interfaces; human factors; interactive systems; virtual reality; VE; airborne applications; design approach; direct vestibular display; human machine interfaces; natural environment; self motion information; static virtual environment; task relevant information; vestibular displays; vestibular system; virtual environment designers; visual vestibular interface; Aerospace control; Aircraft; Application software; Auditory displays; Azimuth; Computer displays; Ear; Haptic interfaces; Motion control; Virtual reality;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.626969
Filename :
626969
Link To Document :
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