• DocumentCode
    127218
  • Title

    Slicing techniques for handheld augmented reality

  • Author

    Issartel, Paul ; Gueniat, Florimond ; Ammi, Meryem

  • Author_Institution
    LIMSI, Univ. Paris-Sud, Orsay, France
  • fYear
    2014
  • fDate
    29-30 March 2014
  • Firstpage
    39
  • Lastpage
    42
  • Abstract
    Manipulating slice planes is an important task for exploring volumetric datasets. Since this task is inherently 3D, it is difficult to accomplish with standard 2D input devices. Alternative interaction techniques have been proposed for direct and natural 3D manipulation of slice planes. However, they also require bulky and dedicated hardware, making them inconvenient for everyday work. To address this issue, we adapted two of these techniques for use in a portable and self-contained handheld AR environment. The first is based on a tangible slicing tool, and the other is based on a spatially aware display. In this paper, we describe our design choices and the technical challenges encountered in this implementation. We then present the results, both objective and subjective, from an evaluation of the two slicing techniques. Our study provides new insight into the usability of these techniques in a handheld AR setting.
  • Keywords
    augmented reality; graphical user interfaces; notebook computers; direct-natural 3D slice plane manipulation; handheld augmented reality; interaction techniques; portable self-contained handheld AR environment; slicing techniques; spatially-aware display; tangible slicing tool; volumetric datasets; Augmented reality; Handheld computers; Mice; Three-dimensional displays; Tracking; Trajectory; Visualization; 3D interaction; Augmented reality; scientific visualization; tangible user interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2014 IEEE Symposium on
  • Conference_Location
    Minneapolis, MN
  • Type

    conf

  • DOI
    10.1109/3DUI.2014.6798839
  • Filename
    6798839