DocumentCode :
127218
Title :
Slicing techniques for handheld augmented reality
Author :
Issartel, Paul ; Gueniat, Florimond ; Ammi, Meryem
Author_Institution :
LIMSI, Univ. Paris-Sud, Orsay, France
fYear :
2014
fDate :
29-30 March 2014
Firstpage :
39
Lastpage :
42
Abstract :
Manipulating slice planes is an important task for exploring volumetric datasets. Since this task is inherently 3D, it is difficult to accomplish with standard 2D input devices. Alternative interaction techniques have been proposed for direct and natural 3D manipulation of slice planes. However, they also require bulky and dedicated hardware, making them inconvenient for everyday work. To address this issue, we adapted two of these techniques for use in a portable and self-contained handheld AR environment. The first is based on a tangible slicing tool, and the other is based on a spatially aware display. In this paper, we describe our design choices and the technical challenges encountered in this implementation. We then present the results, both objective and subjective, from an evaluation of the two slicing techniques. Our study provides new insight into the usability of these techniques in a handheld AR setting.
Keywords :
augmented reality; graphical user interfaces; notebook computers; direct-natural 3D slice plane manipulation; handheld augmented reality; interaction techniques; portable self-contained handheld AR environment; slicing techniques; spatially-aware display; tangible slicing tool; volumetric datasets; Augmented reality; Handheld computers; Mice; Three-dimensional displays; Tracking; Trajectory; Visualization; 3D interaction; Augmented reality; scientific visualization; tangible user interface;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2014 IEEE Symposium on
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/3DUI.2014.6798839
Filename :
6798839
Link To Document :
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