DocumentCode
127245
Title
Reorientation in virtual environments using interactive portals
Author
Freitag, Sebastian ; Rausch, Dominik ; Kuhlen, Torsten
Author_Institution
Virtual Reality Group, RWTH Aachen Univ., Aachen, Germany
fYear
2014
fDate
29-30 March 2014
Firstpage
119
Lastpage
122
Abstract
Real walking is the most natural method of navigation in virtual environments. However, physical space limitations often prevent or complicate its continuous use. Thus, many real walking interfaces, among them redirected walking techniques, depend on a reorientation technique that redirects the user away from physical boundaries when they are reached. However, existing reorientation techniques typically actively interrupt the user, or depend on the application of rotation gain that can lead to simulator sickness. In our approach, the user is reoriented using portals. While one portal is placed automatically to guide the user to a safe position, she controls the target selection and physically walks through the portal herself to perform the reorientation. In a formal user study we show that the method does not cause additional simulator sickness, and participants walk more than with point-and-fly navigation or teleportation, at the expense of longer completion times.
Keywords
gait analysis; graphical user interfaces; portals; virtual reality; automatic user guidance; interactive portals; physical boundaries; physical space limitations; physical walking; point-and-fly navigation; real walking interfaces; redirected walking techniques; reorientation technique; rotation gain; simulator sickness; target selection; teleportation; user interruption; virtual environments; Legged locomotion; Navigation; Portals; Teleportation; Virtual environments; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2014 IEEE Symposium on
Conference_Location
Minneapolis, MN
Type
conf
DOI
10.1109/3DUI.2014.6798852
Filename
6798852
Link To Document