Title :
A reconfigurable multilevel parallel texture cache memory with 75-GB/s parallel cache replacement bandwidth
Author :
Park, Se-Jeong ; Kim, Jeong-Su ; Woo, Ramchan ; Lee, Se-Joong ; Lee, Kang-Min ; Yang, Tae-Hum ; Jung, Jin-Yong ; Yoo, Hoi-Jun
Author_Institution :
Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
fDate :
5/1/2002 12:00:00 AM
Abstract :
Recently, the level of realism in PC graphics applications has been approaching that of high-end graphics workstations, necessitating a more sophisticated texture data cache memory to overcome the finite bandwidth of the AGP or PCI bus. This paper proposes a multilevel parallel texture cache memory to reduce the required data bandwidth on the AGP or PCI bus and to accelerate the operations of parallel graphics pipelines in PC graphics cards. The proposed cache memory is fabricated by 0.16-μm DRAM-based SOC technology. It is composed of four components: an 8-MB DRAM L2 cache, 8-way parallel SRAM L1 caches, pipelined texture data filters, and a serial-to-parallel loader. For high-speed parallel L1 cache data replacement, the internal bus bandwidth has been maximized up to 75 GB/s with a newly proposed hidden double data transfer scheme. In addition, the cache memory has a reconfigurable architecture in its line size for optimal caching performance in various graphics applications from three-dimensional (3-D) games to high-quality 3-D movies
Keywords :
add-on boards; application specific integrated circuits; cache storage; computer graphic equipment; memory architecture; parallel architectures; pipeline processing; random-access storage; reconfigurable architectures; 0.16 micron; 75 GB/s; 8 MB; AGP bus; DRAM-based SOC technology; L1 caches; L2 cache; PC graphics cards; PCI bus; cache memory; data bandwidth; finite bandwidth; hidden double data transfer scheme; internal bus bandwidth; parallel cache replacement bandwidth; parallel graphics pipelines; pipelined texture data filters; reconfigurable multilevel parallel texture; serial-to-parallel loader; three-dimensional games; three-dimensional movies; Acceleration; Bandwidth; Cache memory; Filters; Graphics; Motion pictures; Pipelines; Random access memory; Reconfigurable architectures; Workstations;
Journal_Title :
Solid-State Circuits, IEEE Journal of