Abstract :
The author considers the impact of information technology, for museum environments. The strategy within the museum community is clear-feature more in-house supershows and presentations of potentially interesting artifacts on the Web. Thus, the museum has turned into entertainment. The author briefly considers the policy implemented at the Salomon-Guggenheim Foundation and the demonstration of artists´ work by setting up of virtual audio-visual units
Keywords :
Internet; exhibitions; humanities; multimedia systems; visual databases; Salomon-Guggenheim Foundation; World Wide Web; dotcom environment; image database; in-house supershows; large collections; museum; presentations; Art; Artificial limbs; Collaborative work; Cultural differences; Engines; History; Marine animals; Mirrors; Seminars; Switches;