DocumentCode
1277656
Title
Using 3D and ancillary media to train construction workers
Author
Assfalg, Jürgen ; Bimbo, Alberto Del ; Vicario, Enrico
Author_Institution
Florence Univ., Italy
Volume
9
Issue
2
fYear
2002
Firstpage
88
Lastpage
92
Abstract
Advances in graphic engines and software tools have facilitated the development of visual interfaces based on 3D virtual environments (VEs). These interfaces use interactive 3D graphics to represent visual and spatial information and allow natural interaction with direct object manipulation. Particularly in the training field, interactive 3D graphics offers effective, near-real-world representations, supporting learning-by-doing and case-based reasoning approaches. Although researchers have proposed and practiced many development guidelines on 2D graphical user interfaces, few contributions have addressed the systematic development of user interfaces based on 3D graphics and their possible extension to other media. We´ve addressed this problem in the construction of several VEs and we´ve organized our experience in a set of guidelines. We demonstrate their use by describing a virtual training environment called VECWIT (Virtual Environments for Construction Workers´ Instruction and Training) that we developed to test the suitability of a VE as a complementary tool supporting education and training for construction workers´ safety
Keywords
computer based training; construction industry; multimedia systems; safety; virtual reality; 3D virtual environments; VECWIT virtual training environment; case-based reasoning; computer-based training; construction workers; graphic engines; interactive 3D graphics; learning-by-doing; multimedia; safety training system; visual interfaces; Animation; Avatars; Belts; Buildings; Cameras; Employment; Guidelines; Legged locomotion; Safety; Speech synthesis;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/93.998075
Filename
998075
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