DocumentCode
1278512
Title
Patterns in scientific software: an introduction
Author
Blilie, Charles
Volume
4
Issue
3
fYear
2002
Firstpage
48
Lastpage
53
Abstract
Patterns are well understood methodology for object-oriented software architecture, especially for business applications. Scientific programmers have generally avoided object-oriented approaches because of their heavy computational overhead, but the benefits of using patterns for scientific problems can outweigh their costs. This article introduces the concept of object oriented software patterns and discusses how they can be applied to scientific software problems. After a brief explanation of what patterns are and why they can be relevant to scientific software, the author explores the application of patterns to dynamic-systems simulation, such as molecular dynamics, and identifies four design patterns that emerge in modeling such systems. To illustrate how to reuse a general pattern for a specific problem, he applies one of the dynamic simulation patterns to the different problem of hydrodynamic chemistry tracers
Keywords
data structures; digital simulation; natural sciences computing; object-oriented programming; data structures; digital simulation; dynamic simulation; hydrodynamic chemistry tracers; object oriented software; scientific software; software patterns; Application software; Data structures; Object oriented modeling; Pattern analysis; Programming profession; Software architecture; Software design; Software maintenance; Software reusability; Software systems;
fLanguage
English
Journal_Title
Computing in Science & Engineering
Publisher
ieee
ISSN
1521-9615
Type
jour
DOI
10.1109/5992.998640
Filename
998640
Link To Document