DocumentCode :
1278700
Title :
A geometric comparison of algorithms for fusion control in stereoscopic HTDs
Author :
Wartell, Zachary ; Hodges, Larry F. ; Ribarsky, Willaiam
Author_Institution :
Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
Volume :
8
Issue :
2
fYear :
2002
Firstpage :
129
Lastpage :
143
Abstract :
This paper concerns stereoscopic virtual reality displays in which the head is tracked and the display is stationary, attached to a desk, tabletop or wall. These are called stereoscopic HTDs (head-tracked displays). Stereoscopic displays render two perspective views of a scene, each of which is seen by one eye of the user. Ideally, the user´s natural visual system combines the stereo image pair into a single, 3D perceived image. Unfortunately, users often have difficulty fusing the stereo image pair. Researchers use a number of software techniques to reduce fusion problems. This paper geometrically examines and compares a number of these techniques and reaches the following conclusions: In interactive stereoscopic applications, the combination of view placement, scale, and either false eye separation or α-false eye separation can provide fusion control that is geometrically similar to image shifting and image scaling. However, in stereo HTDs, image shifting and image scaling also generate additional geometric artifacts that are not generated by the other methods. We anecdotally link some of these artifacts to exceeding the perceptual limitations of human vision. While formal perceptual studies are still needed, geometric analysis suggests that image shifting and image scaling may be less appropriate than the other methods for interactive, stereo HTDs
Keywords :
computational geometry; computer displays; human factors; rendering (computer graphics); scaling phenomena; sensor fusion; three-dimensional displays; tracking; virtual reality; visual perception; 3D perceived image; display distortion; false eye separation; fusion control algorithms; geometric artifacts; geometric comparison; human visual perception limitations; image scaling; image shifting; interactive applications; perspective view rendering; scale; software techniques; stationary display; stereo image pair fusion; stereoscopic head-tracked displays; view placement; virtual reality; Application software; Displays; Fusion power generation; Head; Humans; Image generation; Layout; Rendering (computer graphics); Virtual reality; Visual system;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.998666
Filename :
998666
Link To Document :
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