DocumentCode
1279427
Title
Play and learning in the digital future
Author
Nakamura, Lchiya ; Mori, Hideki
Author_Institution
Media Lab., MIT, Cambridge, MA, USA
Volume
19
Issue
6
fYear
1999
Firstpage
36
Lastpage
42
Abstract
Video games are vastly improved; they include embedded computers and new, improved expressions in graphics and music. Soon games and toys will become communication tools that connect with one another through internal embedded technology. Eventual convergence of the visual cyber community and the physical world would let users move toward a new stage of play and a new way of learning. Developing the future digital toys and games so that the toys and their users work in a harmonious way is a task with far-reaching implications for everyone involved in the learning process, but especially for children. In this effort, the Toys of Tomorrow consortium at the MIT Media Laboratory is researching children´s play and learning. Here, we comment briefly on the increasingly profitable and influential game and entertainment industry, introduce the various MIT research projects, and discuss how we expect their results to affect our world and enhance the learning process
Keywords
entertainment; games of skill; embedded computers; graphics; music; video games; visual cyber community; Computer industry; Games; Hardware; Internet; Laboratories; Optical sensors; Robot sensing systems; Robotic assembly; Toy industry; Toy manufacturing industry;
fLanguage
English
Journal_Title
Micro, IEEE
Publisher
ieee
ISSN
0272-1732
Type
jour
DOI
10.1109/40.809376
Filename
809376
Link To Document