• DocumentCode
    1279427
  • Title

    Play and learning in the digital future

  • Author

    Nakamura, Lchiya ; Mori, Hideki

  • Author_Institution
    Media Lab., MIT, Cambridge, MA, USA
  • Volume
    19
  • Issue
    6
  • fYear
    1999
  • Firstpage
    36
  • Lastpage
    42
  • Abstract
    Video games are vastly improved; they include embedded computers and new, improved expressions in graphics and music. Soon games and toys will become communication tools that connect with one another through internal embedded technology. Eventual convergence of the visual cyber community and the physical world would let users move toward a new stage of play and a new way of learning. Developing the future digital toys and games so that the toys and their users work in a harmonious way is a task with far-reaching implications for everyone involved in the learning process, but especially for children. In this effort, the Toys of Tomorrow consortium at the MIT Media Laboratory is researching children´s play and learning. Here, we comment briefly on the increasingly profitable and influential game and entertainment industry, introduce the various MIT research projects, and discuss how we expect their results to affect our world and enhance the learning process
  • Keywords
    entertainment; games of skill; embedded computers; graphics; music; video games; visual cyber community; Computer industry; Games; Hardware; Internet; Laboratories; Optical sensors; Robot sensing systems; Robotic assembly; Toy industry; Toy manufacturing industry;
  • fLanguage
    English
  • Journal_Title
    Micro, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1732
  • Type

    jour

  • DOI
    10.1109/40.809376
  • Filename
    809376