• DocumentCode
    1281273
  • Title

    Deep view: high-resolution reality

  • Author

    Klosowski, James T. ; Kirchner, Peter D. ; Valuyeva, Julia ; Abram, Greg ; Morris, Christopher J. ; Wolfe, Robert H. ; Jackman, Thomas

  • Author_Institution
    IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
  • Volume
    22
  • Issue
    3
  • fYear
    2002
  • Firstpage
    12
  • Lastpage
    15
  • Abstract
    We have designed the Deep View visualization system, which consists of a Linux cluster that performs computations to produce 3D geometry, renders the geometry to produce 2D pixels, and then transfers the pixels to be displayed on the T221 display (or video wall). We accelerate the pixel transfer operations using IBM´s Scalable Graphics Engine (SGE). We drive high-resolution displays at interactive frame rates using our cluster and the SGE. The SGE is a network-attached frame buffer capable of double buffering up to 16 million pixels. It routes incoming pixels from multiple sources to the appropriate locations in its frame buffer and then transfers the composited result to the T221 display using digital video interface (DVI) output. In total, the SGE can accept up to 16 input links and can drive as many as eight synchronized DVI outputs. In addition, it can time interleave image pairs from its frame buffer to effect time-division stereo. In the current Deep View configuration, the rendered pixels are sent by each node in the cluster to the SGE over a Gigabit Ethernet link, and we use four of the synchronized DVI outputs to drive the T221 at full resolution
  • Keywords
    data visualisation; network operating systems; rendering (computer graphics); virtual reality; workstation clusters; 2D pixels; 3D geometry; Deep View visualization system; Gigabit Ethernet; IBM Scalable Graphics Engine; Linux cluster; Myrinet; RAM; Red Hat 7.1; T221 display; digital video interface; graphics adapter; high-resolution displays; high-resolution virtual reality; interactive frame rates; internode communications; network-attached frame buffer; pixel transfer operations; rendering; workstations; Acceleration; Computational geometry; Computer displays; Graphics; Linux; Page description languages; Rendering (computer graphics); Three dimensional displays; Two dimensional displays; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2002.999782
  • Filename
    999782