DocumentCode :
1284338
Title :
Creating Realistic Virtual Textures from Contact Acceleration Data
Author :
Romano, Joseph M. ; Kuchenbecker, Katherine J.
Author_Institution :
Dept. of Mech. Eng. & Appl. Mech., Univ. of Pennsylvania, Philadelphia, PA, USA
Volume :
5
Issue :
2
fYear :
2012
Firstpage :
109
Lastpage :
119
Abstract :
Modern haptic interfaces are adept at conveying the large-scale shape of virtual objects, but they often provide unrealistic or no feedback when it comes to the microscopic details of surface texture. Direct texture-rendering challenges the state of the art in haptics because it requires a finely detailed model of the surface´s properties, real-time dynamic simulation of complex interactions, and high-bandwidth haptic output to enable the user to feel the resulting contacts. This paper presents a new, fully realized solution for creating realistic virtual textures. Our system employs a sensorized handheld tool to capture the feel of a given texture, recording three-dimensional tool acceleration, tool position, and contact force over time. We reduce the three-dimensional acceleration signals to a perceptually equivalent one-dimensional signal, and then we use linear predictive coding to distill this raw haptic information into a database of frequency-domain texture models. Finally, we render these texture models in real time on a Wacom tablet using a stylus augmented with small voice coil actuators. The resulting virtual textures provide a compelling simulation of contact with the real surfaces, which we verify through a human subject study.
Keywords :
actuators; augmented reality; haptic interfaces; linear predictive coding; rendering (computer graphics); Wacom tablet; contact acceleration data; contact force; frequency-domain texture model rendering; haptic interfaces; linear predictive coding; one-dimensional acceleration signal; raw haptic information; realistic virtual textures; sensorized handheld tool; surface texture; three-dimensional tool acceleration signal; tool position; virtual objects; voice coil actuators; Acceleration; Force; Haptic interfaces; Materials; Surface texture; Surface topography; Vibrations; Haptic texture rendering; data-driven modeling; high-frequency vibrations.; virtual reality;
fLanguage :
English
Journal_Title :
Haptics, IEEE Transactions on
Publisher :
ieee
ISSN :
1939-1412
Type :
jour
DOI :
10.1109/TOH.2011.38
Filename :
5963667
Link To Document :
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