DocumentCode :
1284902
Title :
Animation 2000++
Author :
Badler, Norman I.
Author_Institution :
Univ. of Pennsylvania, USA
Volume :
20
Issue :
1
fYear :
2000
Firstpage :
28
Lastpage :
29
Abstract :
In the next millennium, computer animation will be both the same as now and also very different. Animators will always have tools that allow specifying and controlling, through manual interactive interfaces, every nuance of shape, movement, and parameter settings. Whether for skilled animators or novices, the future of animation will present a fantastically expanded palette of possibilities: techniques, resources, and libraries for creating and controlling movements. The author discusses motion capture, natural language, evolving systems and digital clones
Keywords :
computer animation; technological forecasting; computer animation; digital clones; evolving systems; interactive interfaces; motion capture; natural language; technological forecasting; Artificial intelligence; Cloning; Computational modeling; Facial animation; IEEE Computer Society Press; Large-scale systems; Physics; Shape; Software libraries; Space technology;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.814544
Filename :
814544
Link To Document :
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