• DocumentCode
    1284902
  • Title

    Animation 2000++

  • Author

    Badler, Norman I.

  • Author_Institution
    Univ. of Pennsylvania, USA
  • Volume
    20
  • Issue
    1
  • fYear
    2000
  • Firstpage
    28
  • Lastpage
    29
  • Abstract
    In the next millennium, computer animation will be both the same as now and also very different. Animators will always have tools that allow specifying and controlling, through manual interactive interfaces, every nuance of shape, movement, and parameter settings. Whether for skilled animators or novices, the future of animation will present a fantastically expanded palette of possibilities: techniques, resources, and libraries for creating and controlling movements. The author discusses motion capture, natural language, evolving systems and digital clones
  • Keywords
    computer animation; technological forecasting; computer animation; digital clones; evolving systems; interactive interfaces; motion capture; natural language; technological forecasting; Artificial intelligence; Cloning; Computational modeling; Facial animation; IEEE Computer Society Press; Large-scale systems; Physics; Shape; Software libraries; Space technology;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.814544
  • Filename
    814544