DocumentCode
1284902
Title
Animation 2000++
Author
Badler, Norman I.
Author_Institution
Univ. of Pennsylvania, USA
Volume
20
Issue
1
fYear
2000
Firstpage
28
Lastpage
29
Abstract
In the next millennium, computer animation will be both the same as now and also very different. Animators will always have tools that allow specifying and controlling, through manual interactive interfaces, every nuance of shape, movement, and parameter settings. Whether for skilled animators or novices, the future of animation will present a fantastically expanded palette of possibilities: techniques, resources, and libraries for creating and controlling movements. The author discusses motion capture, natural language, evolving systems and digital clones
Keywords
computer animation; technological forecasting; computer animation; digital clones; evolving systems; interactive interfaces; motion capture; natural language; technological forecasting; Artificial intelligence; Cloning; Computational modeling; Facial animation; IEEE Computer Society Press; Large-scale systems; Physics; Shape; Software libraries; Space technology;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.814544
Filename
814544
Link To Document