• DocumentCode
    1290655
  • Title

    Graphics Performance in Rich Internet Applications

  • Author

    Hoetzlein, R.C.

  • Author_Institution
    Aalborg Univ. Copenhagen, Aalborg, Denmark
  • Volume
    32
  • Issue
    5
  • fYear
    2012
  • Firstpage
    98
  • Lastpage
    104
  • Abstract
    Rendering performance for rich Internet applications (RIAs) has recently focused on the debate between using Flash and HTML5 for streaming video and gaming on mobile devices. A key area not widely explored, however, is the scalability of raw bitmap graphics performance for RIAs. Does Flash render animated sprites faster than HTML5? How much faster is WebGL than Flash? Answers to these questions are essential for developing large-scale data visualizations, online games, and truly dynamic websites. A new test methodology analyzes graphics performance across RIA frameworks and browsers, revealing specific performance outliers in existing frameworks. The results point toward a future in which all online experiences might be GPU accelerated.
  • Keywords
    Internet; Web sites; computer animation; computer games; data visualisation; online front-ends; rendering (computer graphics); software performance evaluation; video streaming; Flash; GPU; HTML5; RIA frameworks; WebGL; animated sprites; browser; dynamic Web sites; graphics performance; large-scale data visualization; mobile device; online games; rendering performance; rich Internet applications; video streaming; Browsers; Graphics processing unit; Internet; Rendering (computer graphics); Sprites (computer); Browsers; Graphics processing unit; HTML5; Internet; RIA; Rendering (computer graphics); Sprites (computer); WebGL; computer graphics; rich Internet applications;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2012.102
  • Filename
    6311375