DocumentCode
1290655
Title
Graphics Performance in Rich Internet Applications
Author
Hoetzlein, R.C.
Author_Institution
Aalborg Univ. Copenhagen, Aalborg, Denmark
Volume
32
Issue
5
fYear
2012
Firstpage
98
Lastpage
104
Abstract
Rendering performance for rich Internet applications (RIAs) has recently focused on the debate between using Flash and HTML5 for streaming video and gaming on mobile devices. A key area not widely explored, however, is the scalability of raw bitmap graphics performance for RIAs. Does Flash render animated sprites faster than HTML5? How much faster is WebGL than Flash? Answers to these questions are essential for developing large-scale data visualizations, online games, and truly dynamic websites. A new test methodology analyzes graphics performance across RIA frameworks and browsers, revealing specific performance outliers in existing frameworks. The results point toward a future in which all online experiences might be GPU accelerated.
Keywords
Internet; Web sites; computer animation; computer games; data visualisation; online front-ends; rendering (computer graphics); software performance evaluation; video streaming; Flash; GPU; HTML5; RIA frameworks; WebGL; animated sprites; browser; dynamic Web sites; graphics performance; large-scale data visualization; mobile device; online games; rendering performance; rich Internet applications; video streaming; Browsers; Graphics processing unit; Internet; Rendering (computer graphics); Sprites (computer); Browsers; Graphics processing unit; HTML5; Internet; RIA; Rendering (computer graphics); Sprites (computer); WebGL; computer graphics; rich Internet applications;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2012.102
Filename
6311375
Link To Document