DocumentCode
1291327
Title
Exploring Second Life
Author
Varvello, Matteo ; Ferrari, Stefano ; Biersack, Ernst ; Diot, Christophe
Author_Institution
Bell Labs., Alcatel-Lucent, Holmdel, NJ, USA
Volume
19
Issue
1
fYear
2011
Firstpage
80
Lastpage
91
Abstract
Social virtual worlds such as Second Life (SL) are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Understanding the characteristics of virtual worlds can be extremely valuable in order to optimize their design. In this paper, we perform an extensive analysis of SL. We exploit standard avatar capabilities to monitor the virtual world, and we emulate avatar behaviors in order to evaluate user experience. We make several surprising observations. We find that 30% of the regions are never visited during the six-day monitoring period, whereas less than 1% of the regions have large peak populations. Moreover, the vast majority of regions are static, i.e., objects are seldom created or destroyed. Interestingly, we show that avatars interact similarly to humans in real life, gathering in small groups of 2-10 avatars. We also show that user experience is poor. Most of the time, avatars have an incorrect view of their neighbor avatars, and inconsistency can last several seconds, impacting interactivity among avatars.
Keywords
avatars; human computer interaction; Second Life; avatar behavior; avatar capability; avatar interaction; digital representation; human-controlled avatar; social activities; social virtual world; user experience; Measurement; Second Life (SL); peer-to-peer (P2P); virtual worlds;
fLanguage
English
Journal_Title
Networking, IEEE/ACM Transactions on
Publisher
ieee
ISSN
1063-6692
Type
jour
DOI
10.1109/TNET.2010.2060351
Filename
5545464
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