• DocumentCode
    1292974
  • Title

    Fast display of illuminated field lines

  • Author

    Stalling, Detlev ; Zöckler, Malte ; Hege, Hans-Christian

  • Author_Institution
    Konrad-Zuse-Zentrum fur Informationstech., Berlin, Germany
  • Volume
    3
  • Issue
    2
  • fYear
    1997
  • Firstpage
    118
  • Lastpage
    128
  • Abstract
    A new technique for interactive vector field visualization using large numbers of properly illuminated field lines is presented. Taking into account ambient, diffuse and specular reflection terms, as well as transparency and depth cueing, we employ a realistic shading model which significantly increases the quality and realism of the resulting images. While many graphics workstations offer hardware support for illuminating surface primitives, usually no means for an accurate shading of line primitives are provided. However, we show that proper illumination of lines can be implemented by exploiting the texture mapping capabilities of modern graphics hardware. In this way, high rendering performance with interactive frame rates can be achieved. We apply the technique to render large numbers of integral curves of a vector field. The impression of the resulting images can be further improved by a number of visual enhancements, like color coding or particle animation. We also describe methods for controlling the distribution of field lines in space. These methods enable us to use illuminated field lines for interactive exploration of vector fields
  • Keywords
    computer animation; electric fields; electrical engineering computing; image coding; image enhancement; image texture; light reflection; lighting; magnetic fields; physics computing; realistic images; rendering (computer graphics); transparency; vectors; ambient terms; color coding; depth cueing; diffuse reflection terms; fast display; field line spatial distribution control; graphics workstations; illuminated field lines; image quality; integral curves; interactive frame rates; interactive vector field visualization; line primitives; particle animation; realism; rendering performance; shading model; specular reflection terms; texture mapping; transparency; visual enhancements; Animation; Displays; Graphics; Hardware; Image coding; Lighting; Reflection; Rendering (computer graphics); Visualization; Workstations;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.597795
  • Filename
    597795