• DocumentCode
    1292987
  • Title

    The lazy sweep ray casting algorithm for rendering irregular grids

  • Author

    Silva, Claudio T. ; Mitchell, Joseph S B

  • Author_Institution
    Dept. of Appl. Math. & Stat., State Univ. of New York, Stony Brook, NY, USA
  • Volume
    3
  • Issue
    2
  • fYear
    1997
  • Firstpage
    142
  • Lastpage
    157
  • Abstract
    Lazy sweep ray casting is a fast algorithm for rendering general irregular grids. It is based on the sweep-plane paradigm, and it is able to accelerate ray casting for rendering irregular grids, including disconnected and nonconvex unstructured irregular grids (even with holes) with a rendering cost that decreases as the “disconnectedness” decreases. The algorithm is carefully tailored to exploit spatial coherence even if the image resolution differs substantially from the object space resolution. Lazy sweep ray casting has several desirable properties, including its generality, (depth-sorting) accuracy, low memory consumption, speed, simplicity of implementation and portability (e.g. no hardware dependencies). We establish the practicality of our method through experimental results based on our implementation, which is shown to be substantially faster (by up to two orders of magnitude) than other algorithms implemented in software. We also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids
  • Keywords
    computational complexity; computational geometry; data visualisation; image resolution; ray tracing; rendering (computer graphics); complexity; computational geometry; depth-sorting accuracy; disconnected irregular grids; disconnectedness; image resolution; irregular grid rendering; lazy sweep ray casting algorithm; memory consumption; nonconvex unstructured irregular grids; object space resolution; portability; rendering cost; scientific visualization; spatial coherence; sweep-plane paradigm; volumetric data; Acceleration; Casting; Costs; Hardware; Image resolution; Rendering (computer graphics); Software algorithms; Spatial coherence; Spatial resolution; Upper bound;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.597797
  • Filename
    597797