DocumentCode
1296136
Title
Why digital entertainment drives the need for speed
Author
Macedonia, Michael
Author_Institution
US Army Stricom, USA
Volume
33
Issue
2
fYear
2000
fDate
2/1/2000 12:00:00 AM
Firstpage
124
Lastpage
127
Abstract
By aggressively maneuvering to seize and expand their market share, the entertainment industry´s biggest players are shaping a 21st century in which consumer demand for entertainment will drive computing innovation. Private sector research and development spending, which now accounts for 75 percent of total US R&D, will increase to about $187.2 billion in 2000, up from an estimated $169.3 billion in 1999, according to Battelle Memorial Institute´s annual R&D forecast. The significant and expanding role entertainment technologies play in the development of computer hardware and software implies that this sector can provide insights into the directions our industry will take in the coming years
Keywords
DP industry; computer games; entertainment; home computing; computer hardware; computer software; digital entertainment; entertainment industry; Acceleration; Aerospace simulation; Computational modeling; Computer graphics; Computer simulation; Instruments; Military computing; Motion pictures; Personal communication networks; TV;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.820045
Filename
820045
Link To Document