• DocumentCode
    1296136
  • Title

    Why digital entertainment drives the need for speed

  • Author

    Macedonia, Michael

  • Author_Institution
    US Army Stricom, USA
  • Volume
    33
  • Issue
    2
  • fYear
    2000
  • fDate
    2/1/2000 12:00:00 AM
  • Firstpage
    124
  • Lastpage
    127
  • Abstract
    By aggressively maneuvering to seize and expand their market share, the entertainment industry´s biggest players are shaping a 21st century in which consumer demand for entertainment will drive computing innovation. Private sector research and development spending, which now accounts for 75 percent of total US R&D, will increase to about $187.2 billion in 2000, up from an estimated $169.3 billion in 1999, according to Battelle Memorial Institute´s annual R&D forecast. The significant and expanding role entertainment technologies play in the development of computer hardware and software implies that this sector can provide insights into the directions our industry will take in the coming years
  • Keywords
    DP industry; computer games; entertainment; home computing; computer hardware; computer software; digital entertainment; entertainment industry; Acceleration; Aerospace simulation; Computational modeling; Computer graphics; Computer simulation; Instruments; Military computing; Motion pictures; Personal communication networks; TV;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.820045
  • Filename
    820045