• DocumentCode
    1297958
  • Title

    Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach

  • Author

    Shull, Forrest

  • Author_Institution
    Fraunhofer Center for Experimental Software
  • Volume
    28
  • Issue
    5
  • fYear
    2011
  • Firstpage
    4
  • Lastpage
    7
  • Abstract
    EIC Forrest Shull interviews AI lead programmer Ed Beach to investigate the software engineering practices employed to create computer gaming software that is both high quality and fun. This interview focuses on the context of the best-selling Civilization series of games created by Firaxis Inc.
  • Keywords
    artificial intelligence; computer gaming; software engineering;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/MS.2011.103
  • Filename
    5984786