DocumentCode :
1297958
Title :
Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach
Author :
Shull, Forrest
Author_Institution :
Fraunhofer Center for Experimental Software
Volume :
28
Issue :
5
fYear :
2011
Firstpage :
4
Lastpage :
7
Abstract :
EIC Forrest Shull interviews AI lead programmer Ed Beach to investigate the software engineering practices employed to create computer gaming software that is both high quality and fun. This interview focuses on the context of the best-selling Civilization series of games created by Firaxis Inc.
Keywords :
artificial intelligence; computer gaming; software engineering;
fLanguage :
English
Journal_Title :
Software, IEEE
Publisher :
ieee
ISSN :
0740-7459
Type :
jour
DOI :
10.1109/MS.2011.103
Filename :
5984786
Link To Document :
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