DocumentCode
1297958
Title
Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach
Author
Shull, Forrest
Author_Institution
Fraunhofer Center for Experimental Software
Volume
28
Issue
5
fYear
2011
Firstpage
4
Lastpage
7
Abstract
EIC Forrest Shull interviews AI lead programmer Ed Beach to investigate the software engineering practices employed to create computer gaming software that is both high quality and fun. This interview focuses on the context of the best-selling Civilization series of games created by Firaxis Inc.
Keywords
artificial intelligence; computer gaming; software engineering;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/MS.2011.103
Filename
5984786
Link To Document