• DocumentCode
    1298018
  • Title

    Improving Digital Game Development with Software Product Lines

  • Author

    Furtado, Andre W B ; Santos, Andre L M ; Ramalho, Geber L. ; De Almeida, Eduardo Santana

  • Author_Institution
    Fed. Univ. of Pernambuco, Recife, Brazil
  • Volume
    28
  • Issue
    5
  • fYear
    2011
  • Firstpage
    30
  • Lastpage
    37
  • Abstract
    Introducing reuse and software product line (SPL) concepts into digital game-development processes isn´t a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.
  • Keywords
    computer games; software development management; software reusability; specification languages; arcade games; digital game development; domain-specific languages; software product lines; software reusability; Computer architecture; Feature extraction; Games; Product development; Software design; Software development; Unified modeling language; digital games development; domain-specific languages; software; software engineering; software product lines;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/MS.2011.101
  • Filename
    5984795