DocumentCode
1298018
Title
Improving Digital Game Development with Software Product Lines
Author
Furtado, Andre W B ; Santos, Andre L M ; Ramalho, Geber L. ; De Almeida, Eduardo Santana
Author_Institution
Fed. Univ. of Pernambuco, Recife, Brazil
Volume
28
Issue
5
fYear
2011
Firstpage
30
Lastpage
37
Abstract
Introducing reuse and software product line (SPL) concepts into digital game-development processes isn´t a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.
Keywords
computer games; software development management; software reusability; specification languages; arcade games; digital game development; domain-specific languages; software product lines; software reusability; Computer architecture; Feature extraction; Games; Product development; Software design; Software development; Unified modeling language; digital games development; domain-specific languages; software; software engineering; software product lines;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/MS.2011.101
Filename
5984795
Link To Document