DocumentCode :
1300583
Title :
Texture synthesis and compression using Gaussian-Markov random field models
Author :
Chellappa, Rama ; Chatterjee, Saptarshi ; Bagdazian, R.
Author_Institution :
Dept. of Electr. Eng.-Syst., Univ. of Southern California, Los Angeles, CA, USA
Issue :
2
fYear :
1985
Firstpage :
298
Lastpage :
303
Abstract :
The usefulness is illustrated of two-dimensional (2-D) Gaussian-Markov random field (MRF) models for coding of textures. The MRF models used are noncausal; the mean of observation y(s) at position s is written as a linear weighted sum of neighboring observations surrounding s in all directions. The method of least squares is used to obtain estimates of the model parameters. The model is then used with periodic boundary conditions to regenerate the original texture. Results obtained indicate that this method could be used to compress textures with low bit rates.
Keywords :
Markov processes; encoding; parameter estimation; picture processing; Gaussian-Markov random field models; coding; neighboring observations; parameter estimation; periodic boundary conditions; picture processing; texture compression; texture synthesis; Boundary conditions; Complexity theory; Computational modeling; Cybernetics; Mathematical model; Plastics; Vectors;
fLanguage :
English
Journal_Title :
Systems, Man and Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9472
Type :
jour
DOI :
10.1109/TSMC.1985.6313361
Filename :
6313361
Link To Document :
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