• DocumentCode
    130197
  • Title

    Automated design for playability in computer game agents

  • Author

    Watson, Scott ; Banzhaf, Wolfgang ; Vardy, A.

  • Author_Institution
    Dept. of Comput. Sci., Memorial Univ. of Newfoundland, St. John´s, NL, Canada
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper explores whether a novel approach to the creation of agent controllers has potential to overcome some of the drawbacks that have prevented novel controller architectures from being widely implemented. This is done by using an evolutionary algorithm to generate finite state machine controllers for agents in a simple role playing game. The concept of minimally playable games is introduced to serve as the basis of a method of evaluating the fitness of a game´s agent controllers.
  • Keywords
    computer games; evolutionary computation; finite state machines; multi-agent systems; RPG; agent controllers; computer game agents; evolutionary algorithm; finite state machine controllers; playability automated design; role playing game; Games; Gold; Lead;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932860
  • Filename
    6932860