DocumentCode :
130197
Title :
Automated design for playability in computer game agents
Author :
Watson, Scott ; Banzhaf, Wolfgang ; Vardy, A.
Author_Institution :
Dept. of Comput. Sci., Memorial Univ. of Newfoundland, St. John´s, NL, Canada
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
This paper explores whether a novel approach to the creation of agent controllers has potential to overcome some of the drawbacks that have prevented novel controller architectures from being widely implemented. This is done by using an evolutionary algorithm to generate finite state machine controllers for agents in a simple role playing game. The concept of minimally playable games is introduced to serve as the basis of a method of evaluating the fitness of a game´s agent controllers.
Keywords :
computer games; evolutionary computation; finite state machines; multi-agent systems; RPG; agent controllers; computer game agents; evolutionary algorithm; finite state machine controllers; playability automated design; role playing game; Games; Gold; Lead;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932860
Filename :
6932860
Link To Document :
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