DocumentCode :
130200
Title :
Common fate graph patterns in Monte Carlo Tree Search for computer go
Author :
Graf, Thomas ; Platzner, Marco
Author_Institution :
Int. Grad. Sch. Dynamic Intell. Syst., Univ. of Paderborn, Paderborn, Germany
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
In Monte Carlo Tree Search often extra knowledge in form of patterns is used to guide the search and improve the playouts. Shape patterns, which are frequently used in Computer Go, do not describe tactical situations well, so that this knowledge has to be added manually. This is a tedious process which cannot be avoided as it leads to big improvements in playing strength. The common fate graph, which is a special graphical representation of the board, provides an alternative which handles tactical situations much better. In this paper we use the results of linear time graph kernels to extract features from the common fate graph and use them in a Bradley-Terry model to predict expert moves. We include this prediction model into the tree search and the playout part of a Go program using Monte Carlo Tree Search. This leads to better prediction rates and an improvement in playing strength of about 190 ELO.
Keywords :
Monte Carlo methods; computer games; tree searching; Bradley-Terry model; Computer Go game; Monte Carlo tree search; common fate graph pattern; graphical representation; linear time graph kernel; playing strength; Continuous wavelet transforms; Lead;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932863
Filename :
6932863
Link To Document :
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