• DocumentCode
    130202
  • Title

    Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels

  • Author

    Bauckhage, Christian ; Sifa, Rafet ; Drachen, Anders ; Thurau, Christian ; Hadiji, Fabian

  • Author_Institution
    B-IT, Univ. of Bonn, Bonn, Germany
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Evaluating the spatial behavior of players allows for comparing design intent with emergent behavior. However, spatial analytics for game development is still in its infancy and current analysis mostly relies on aggregate visualizations such as heatmaps. In this paper, we propose the use of advanced spatial clustering techniques to evaluate player behavior. In particular, we consider the use of DEDICOM and DESICOM, two techniques that operate on asymmetric spatial similarity matrices and can simultaneously uncover preferred locations and likely transitions between them. Our results highlight the ability of asymmetric techniques to partition game maps into meaningful areas and to retain information about player movements between these areas.
  • Keywords
    computer games; data analysis; data visualisation; pattern clustering; DEDICOM technique; DESICOM technique; aggregate visualization; asymmetric spatial similarity matrices; behavior-based partitioning; game development; game level partitioning; game maps partitioning; heatmaps; player movement; player spatial behavior; spatial analytics; spatial clustering techniques; spatio-temporal clustering; Clustering algorithms; Heating;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932865
  • Filename
    6932865