DocumentCode
130202
Title
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels
Author
Bauckhage, Christian ; Sifa, Rafet ; Drachen, Anders ; Thurau, Christian ; Hadiji, Fabian
Author_Institution
B-IT, Univ. of Bonn, Bonn, Germany
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Evaluating the spatial behavior of players allows for comparing design intent with emergent behavior. However, spatial analytics for game development is still in its infancy and current analysis mostly relies on aggregate visualizations such as heatmaps. In this paper, we propose the use of advanced spatial clustering techniques to evaluate player behavior. In particular, we consider the use of DEDICOM and DESICOM, two techniques that operate on asymmetric spatial similarity matrices and can simultaneously uncover preferred locations and likely transitions between them. Our results highlight the ability of asymmetric techniques to partition game maps into meaningful areas and to retain information about player movements between these areas.
Keywords
computer games; data analysis; data visualisation; pattern clustering; DEDICOM technique; DESICOM technique; aggregate visualization; asymmetric spatial similarity matrices; behavior-based partitioning; game development; game level partitioning; game maps partitioning; heatmaps; player movement; player spatial behavior; spatial analytics; spatial clustering techniques; spatio-temporal clustering; Clustering algorithms; Heating;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932865
Filename
6932865
Link To Document