DocumentCode :
130205
Title :
Knowledge-based fast evolutionary MCTS for general video game playing
Author :
Perez, Diego ; Samothrakis, Spyridon ; Lucas, Simon
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
General Video Game Playing is a game AI domain in which the usage of game-dependent domain knowledge is very limited or even non existent. This imposes obvious difficulties when seeking to create agents able to play sets of different games. Taken more broadly, this issue can be used as an introduction to the field of General Artificial Intelligence. This paper explores the performance of a vanilla Monte Carlo Tree Search algorithm, and analyzes the main difficulties encountered when tackling this kind of scenarios. Modifications are proposed to overcome these issues, strengthening the algorithm´s ability to gather and discover knowledge, and taking advantage of past experiences. Results show that the performance of the algorithm is significantly improved, although there remain unresolved problems that require further research. The framework employed in this research is publicly available and will be used in the General Video Game Playing competition at the IEEE Conference on Computational Intelligence and Games in 2014.
Keywords :
Monte Carlo methods; computer games; data mining; tree searching; IEEE Conference on Computational Intelligence and Games; artificial intelligence; game AI domain; game-dependent domain knowledge; general video game playing; knowledge discovery; knowledge-based fast evolutionary MCTS; vanilla Monte Carlo tree search algorithm; Cities and towns; Games; Missiles; Navigation; Portals;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932868
Filename :
6932868
Link To Document :
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